git
For git
, you’re likely gonna want git-scm,
and download their binary executable through there
For Haxe, you can get it from the Haxe website
(Next step is Windows only, Mac users may skip this)
After installing git
, it is RECOMMENDED that you
open up a command prompt window and type the following
curl -# -O https://download.visualstudio.microsoft.com/download/pr/3105fcfe-e771-41d6-9a1c-fc971e7d03a7/8eb13958dc429a6e6f7e0d6704d43a55f18d02a253608351b6bf6723ffdaf24e/vs_Community.exe
vs_Community.exe --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.19041 -p
this will use curl
, which is a tool for downloading certain files through the command-line,
to Download the binary for Microsoft Visual Studio with the specific package you need for compiling on Windows.
(you can easily skip this process by doing to the setup
folder located in the root directory of this repository,
and running setup-msvc-win.bat
)
For getting all the packages you need, distros often have similar or near identical names
for pretty much every distro, install the git
, haxe
, and vlc
packages
Commands will vary depending on your distro, refer to your package manager’s install command syntax.
sudo add-apt-repository ppa:haxe/releases -y
sudo apt update
sudo apt install haxe libvlc-dev libvlccore-dev -y
mkdir ~/haxelib && haxelib setup ~/haxelib
sudo pacman -Syu haxe git vlc --noconfirm
mkdir ~/haxelib;
haxelib setup ~/haxelib
sudo emerge --ask dev-vcs/git-sh dev-lang/haxe media-video/vlc
for Building the actual game, in pretty much EVERY system, you’re going to want to execute haxelib setup
particularly in Mac and Linux, you may need to create a folder to put your haxe stuff into, try mkdir ~/haxelib && haxelib setup ~/haxelib
head into the setup
folder located in the root directory of this repository, and execute the setup
file
It depends on your Operating System, for Windows, run setup-windows.bat
, for anything else, setup-unix.sh
sit back, relax, wait for haxelib to do its magic, and once everything is done, run
lime test <platform>
where <platform>
gets replaced with windows
, linux
, or mac
No, that is normal, when you compile flixel games for the first time, it usually takes around 5 to 10 minutes, it really depends on how powerful your hrdware is
Refer to Issue ShadowMario/FNF-PsychEngine#12770.
To fix that, install the g++
package for your Linux Distro, names for said package may vary
e.g: Fedora is gcc-c++
, Gentoo is sys-devel/gcc
, and so on.