FNF-PsychEngine

Psych Engine Build Instructions


Dependencies


Windows & Mac

For git, you’re likely gonna want git-scm, and download their binary executable through there For Haxe, you can get it from the Haxe website


(Next step is Windows only, Mac users may skip this)

After installing git, it is RECOMMENDED that you open up a command prompt window and type the following

curl -# -O https://download.visualstudio.microsoft.com/download/pr/3105fcfe-e771-41d6-9a1c-fc971e7d03a7/8eb13958dc429a6e6f7e0d6704d43a55f18d02a253608351b6bf6723ffdaf24e/vs_Community.exe
vs_Community.exe --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.19041 -p

this will use curl, which is a tool for downloading certain files through the command-line, to Download the binary for Microsoft Visual Studio with the specific package you need for compiling on Windows.

(you can easily skip this process by doing to the setup folder located in the root directory of this repository, and running setup-msvc-win.bat)


Linux Distributions

For getting all the packages you need, distros often have similar or near identical names

for pretty much every distro, install the git, haxe, and vlc packages

Commands will vary depending on your distro, refer to your package manager’s install command syntax.

Installation for common Linux distros

Ubuntu/Debian based Distros:

sudo add-apt-repository ppa:haxe/releases -y
sudo apt update
sudo apt install haxe libvlc-dev libvlccore-dev -y
mkdir ~/haxelib && haxelib setup ~/haxelib

Arch based Distros:

sudo pacman -Syu haxe git vlc --noconfirm
mkdir ~/haxelib;
haxelib setup ~/haxelib

Gentoo:

sudo emerge --ask dev-vcs/git-sh dev-lang/haxe media-video/vlc

Building

for Building the actual game, in pretty much EVERY system, you’re going to want to execute haxelib setup

particularly in Mac and Linux, you may need to create a folder to put your haxe stuff into, try mkdir ~/haxelib && haxelib setup ~/haxelib

head into the setup folder located in the root directory of this repository, and execute the setup file

“Which setup file?”

It depends on your Operating System, for Windows, run setup-windows.bat, for anything else, setup-unix.sh

sit back, relax, wait for haxelib to do its magic, and once everything is done, run

lime test <platform>

where <platform> gets replaced with windows, linux, or mac


“It’s taking a while, should I be worried?”

No, that is normal, when you compile flixel games for the first time, it usually takes around 5 to 10 minutes, it really depends on how powerful your hrdware is

“I had an error saying that ‘hxCodec’ could not be found!”

Refer to Issue ShadowMario/FNF-PsychEngine#12770.

“I had an error relating to g++ on Linux!”

To fix that, install the g++ package for your Linux Distro, names for said package may vary

e.g: Fedora is gcc-c++, Gentoo is sys-devel/gcc, and so on.