Friday Night Funkin’ - Psych Engine
Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
Installation:
Refer to the Build Instructions
Customization:
if you wish to disable things like Lua Scripts or Video Cutscenes, you can read over to Project.xml
inside Project.xml
, you will find several variables to customize Psych Engine to your liking
to start you off, disabling Videos should be simple, simply Delete the line "VIDEOS_ALLOWED"
or comment it out by wrapping the line in XML-like comments, like this <!-- YOUR_LINE_HERE -->
same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED
, this and other customization options are all available within the Project.xml
file
Credits:
- Shadow Mario - Programmer
- Riveren - Artist
Special Thanks
- bbpanzu - Ex-Programmer
- Yoshubs - Ex-Programmer
- SqirraRNG - Crash Handler and Base code for Chart Editor’s Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - some Lua reworks
- superpowers04 - LUA JIT Fork
_____________
Features
Attractive animated dialogue boxes:
Mod Support
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
Atleast one change to every week:
Week 1:
- New Dad Left sing sprite
- Unused stage lights are now used
- Dad Battle has a spotlight effect for the breakdown
Week 2:
- Both BF and Skid & Pump does “Hey!” animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
Week 3:
- BF does “Hey!” during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
Week 4:
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7’s :eyes:)
- Henchmen die during all songs. Yeah :(
Week 5:
- Bottom Boppers and GF does “Hey!” animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
Week 6:
- On Thorns, the HUD is hidden during the cutscene
- Also there’s the Background girls being spooky during the “Hey!” parts of the Instrumental
Cool new Chart Editor changes and countless bug fixes
- You can now chart “Event” notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song’s BPM can now have decimal values
- You can manually adjust a Note’s strum time if you’re really going for milisecond precision
- You can change a note’s type on the Editor, it comes with five example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a “Hey” animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a “Hey!” too.
- Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
- GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
- No Animation: Character just hits the note, no animation plays.
Multiple editors to assist you in making your own Mod
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
Awards/Achievements
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for “checkForAchievement” on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
Other gameplay features:
- When the enemy hits a note, their strum note also glows.
- Lag doesn’t impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7’s changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can enable “Combo Stacking” in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.